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Barbershop Brawlers character concepts [WIP]

A work in progress for a character design project. Goal of the project is to deliver three, fully fleshed out character designs - consisting of expressions, move-sets, turnarounds, color palettes, props, and pixel art.

Included in this are my sketches and references, as well as my basic story brief.

Seven ideations for the tanky traditional barber character. Wanted to focus on oversized, exaggerated proportions and weapons.

Seven ideations for the tanky traditional barber character. Wanted to focus on oversized, exaggerated proportions and weapons.

Seven ideations for the tricky stylist character. Wanted a more slender character with more of an emphasis on their toolkit.

Seven ideations for the tricky stylist character. Wanted a more slender character with more of an emphasis on their toolkit.

The "glass-cannon" modern barber character. This design is meant to be a mix of the previous two characters, with slender body proportions, but carrying a large weapon.

The "glass-cannon" modern barber character. This design is meant to be a mix of the previous two characters, with slender body proportions, but carrying a large weapon.

Fighting game references for each character archetype.

Fighting game references for each character archetype.

Chose four of the previous tank designs that had the most promise and fleshed them out a bit more while pushing the design more.

Chose four of the previous tank designs that had the most promise and fleshed them out a bit more while pushing the design more.

Final three designs for each archetype.

Final three designs for each archetype.

Expression exploration and two move-sets for the tank.

Expression exploration and two move-sets for the tank.

Expression exploration and two move-sets for the tricky character.

Expression exploration and two move-sets for the tricky character.

Expression exploration and two move-sets for the glass-cannon.

Expression exploration and two move-sets for the glass-cannon.

Turnaround of the tank, with a more finalized design.

Turnaround of the tank, with a more finalized design.

Turnaround of the tricky character, with a more finalized design

Turnaround of the tricky character, with a more finalized design

Turnaround of the glass-cannon, with a more finalized design.

Turnaround of the glass-cannon, with a more finalized design.

Character lineup.

Character lineup.

Color palette swaps for the tank

Color palette swaps for the tank

color palette swaps for the glass cannon.

color palette swaps for the glass cannon.

color palette swaps for the tricky character.

color palette swaps for the tricky character.